Currently connected players.
    // Requests info from the master server and prints
    // the number of players playing on each host
    function Start() {
        var hostData : HostData[] = MasterServer.PollHostList();
        for(var element : HostData in hostData) {
            Debug.Log(element.connectedPlayers + " are connected to " + element.gameName);
        }
    }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { HostData[] hostData = MasterServer.PollHostList(); foreach (HostData element in hostData) { Debug.Log(element.connectedPlayers + " are connected to " + element.gameName); } } }
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