NetworkWriter는 오브젝트를 바이트 스트림에 쓰는 데 사용하는 고수준 API 클래스입니다. 이 클래스는 NetworkReader와 함께 사용됩니다. NetworkWriter에는 여러 Unity 타입에 특화된 직렬화 함수가 있습니다.
NetworkWriter를 MessageBase 클래스와 함께 사용하여 직렬화 네트워크 메시지가 포함된 바이트 배열을 만들 수 있습니다.
void SendMessage(short msgType, MessageBase msg, int channelId)
{
// write the message to a local buffer
NetworkWriter writer = new NetworkWriter();
writer.StartMessage(msgType);
msg.Serialize(writer);
writer.FinishMessage();
myClient.SendWriter(writer, channelId);
}
이 메시지는 메시지에 대한 메시지 핸들러 함수를 호출할 수 있도록 올바르게 포맷됩니다.
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