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public var bytes: byte[];
public byte[] bytes;


テキストアセットの byte 配列(読み取り専用)

バイナリデータを含む TextAsset を使用する場合は、ファイルの拡張子は .bytes にしてください。 それ以外の拡張子であった場合、utf8 文字列のファイルとして解析できないと、TextImporter は ASCII でない文字としてストリップするよう試みます。

// Load a .jpg or .png file by adding .bytes extensions to the file 
// and dragging it on the imageTA variable.

var imageTA : TextAsset;

function Start () { var tex = new Texture2D (4, 4); tex.LoadImage(imageTA.bytes); GetComponent.<Renderer>().material.mainTexture = tex; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public TextAsset imageTA; void Start() { Texture2D tex = new Texture2D(4, 4); tex.LoadImage(imageTA.bytes); GetComponent<Renderer>().material.mainTexture = tex; } }