テキストアセットの byte 配列(読み取り専用)
This returns an array containing all the data in a file, including invisible
characters such as byte-order marks for Unicode text files.
This property returns a new C# array with a copy of the asset data every time it's called. To get access
the original asset data without creating an additional copy, use GetData.
using UnityEngine;
public class Example : MonoBehaviour { // Drag a .jpg or .png file onto the image variable. TextAsset image;
void Start() { var tex = new Texture2D(4, 4); tex.LoadImage(image.bytes); GetComponent<Renderer>().material.mainTexture = tex; } }
See Also: text, GetData, Text Assets.