computeShader | ComputeShader to set parameter for. |
kernelIndex | Which kernel the buffer is being set for. See ComputeShader.FindKernel. |
name | シェーダーコードのバッファ変数の名前 |
nameID | Property name ID. Use Shader.PropertyToID to get this ID. |
buffer | 設定するバッファ |
bufferHandle | The handle of the buffer to set. |
Adds a command to set an input or output buffer parameter on a ComputeShader.
Buffers and textures are set per-kernel. Use ComputeShader.FindKernel to find kernel index by function name.
Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue or GraphicsBuffer.SetCounterValue.
See Also: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixParam, SetComputeMatrixArrayParam, SetComputeVectorParam, SetComputeVectorArrayParam, SetComputeTextureParam.