Version: 2022.3
言語: 日本語
public static int gameObjectNamingDigits ;

説明

Indicates the amount of digits to use for the numbers in a duplicated GameoObject's name.

By default, Unity adds successive numbers to a duplicated GameObject's name. gameObjectNamingDigits sets the minimum amount of digits in the numbers.

For example, setting EditorSettings.gameObjectNamingDigits to 3 results in instances of "Prefab" being named "Prefab (001)", "Prefab (002)" and so on.

See Also: NamingScheme, gameObjectNamingScheme, assetNamingUsesSpace.