Scripts that modify assets during import or post-processing can unintentionally break build determinism. Before building, ensure that all generated assets are version-controlled and stable.
To prevent Unity Editor scripts from causing non-deterministic builds, follow these guidelines:
Directory.GetFiles and AssetDatabase.FindAssets don’t guarantee sorted results.Avoid non-deterministic coding patterns such as the following:
Random.value, Guid.NewGuid, DateTime.Now, noise sampling) in asset generation.In some workflows, tools generate pre-serialized runtime data such as Protobuf message binaries, JSON blobs, or other binary payloads during the build process and embed them into the build as assets or resources.
Even if the generated code is deterministic, the serialized data might not be. Review the official documentation or source of the serialization library to verify whether it produces deterministic output under identical inputs.
Avoid regenerating serialized data during every build. Instead, generate once, validate, and commit the data to version control.