Create an audio source to control how an audio clip plays, where it plays and how often.
To create and configure an audio source:
To import your audio files into your Unity project, drag your audio file into your project. Unity imports these files as audio clips. For a list of the audio file formats Unity supports, refer to Audio file format compatibility.
There are multiple ways to create an audio source. Use one of the following methods:
A quicker way to create an audio source is to click and drag an audio file from your Project window into the scene.
As a result, Unity automatically creates a GameObject with an Audio Source component, and assigns your audio file to its Audio Clip property.
If you have a GameObject in your scene you want to add an audio source to:
As a result, Unity adds an Audio Source component to your GameObject.
Another way to do this is to drag an audio file from your Project window onto the GameObject. Unity attaches the clip along with a new audio source if it doesn’t already have one. If the object already has an audio source the new clip will replace the one that the source currently uses.
To create a new audio source from the menu:
Unity adds a new GameObject that contains an Audio Source component to your scene.
If your audio source doesn’t have an audio resource assigned, you need to assign one. To do this:
Click on your GameObject that contains the Audio Source component. The Inspector window shows.
In the Inspector window, on the Audio Source component, locate the Audio Resource property.
Then, do one of the following:
Drag an audio clip or audio random container from the Project window to the property.
Click the small circle icon to the right of the property, then select a resource from the list.
If you want to configure your audio source more to your liking, refer to Audio Source component reference.