Version: 5.6
public bool enabled ;

説明

Emission モジュールの有効/無効を切り替えます

関連項目: ParticleSystem.emission.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool enabled;

void Start() { ps = GetComponent<ParticleSystem>(); }

void Update() { var emission = ps.emission; emission.enabled = enabled; }

void OnGUI() { enabled = GUI.Toggle(new Rect(25, 45, 100, 30), enabled, "Enabled"); } }