Emission モジュールの有効/無効を切り替えます
関連項目: ParticleSystem.emission.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool enabled;
void Start() { ps = GetComponent<ParticleSystem>(); }
void Update() { var emission = ps.emission; emission.enabled = enabled; }
void OnGUI() { enabled = GUI.Toggle(new Rect(25, 45, 100, 30), enabled, "Enabled"); } }