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CloseEnable/disable the Emission module.
See Also: ParticleSystem.emission.
#pragma strict private var ps: ParticleSystem; public var enabled: boolean; function Start() { ps = GetComponent.<ParticleSystem>(); } function Update() { var emission: var = ps.emission; emission.enabled = enabled; } function OnGUI() { enabled = GUI.Toggle(new Rect(25, 45, 100, 30), enabled, "Enabled"); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool enabled;
void Start() { ps = GetComponent<ParticleSystem>(); }
void Update() { var emission = ps.emission; emission.enabled = enabled; }
void OnGUI() { enabled = GUI.Toggle(new Rect(25, 45, 100, 30), enabled, "Enabled"); } }