Version: 2018.1
public bool enabled ;

説明

Emission モジュールの有効/無効を切り替えます

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool moduleEnabled;

void Start() { ps = GetComponent<ParticleSystem>(); }

void Update() { var emission = ps.emission; emission.enabled = moduleEnabled; }

void OnGUI() { moduleEnabled = GUI.Toggle(new Rect(25, 45, 100, 30), moduleEnabled, "Enabled"); } }