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Vector3.Angle

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マニュアルに切り替える
public static function Angle(from: Vector3, to: Vector3): float;
public static float Angle(Vector3 from, Vector3 to);

Parameters

from このベクトルから角度を計算します
to このベクトルまでの角度を計算します

Description

2 点間( fromto )の角度を返します

角度は常に 2 つのベクトル間の 鋭角 を返します。(すなわち、必ず角度は 180 度未満)

no example available in JavaScript
using UnityEngine;

public class AngleExample : MonoBehaviour { public Transform target;

// prints "close" if the z-axis of this transform looks // almost towards the target

void Update () { Vector3 targetDir = target.position - transform.position; float angle = Vector3.Angle( targetDir, transform.forward );

if( angle < 5.0f ) print( "close" ); } }