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Quaternion.FromToRotation

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マニュアルに切り替える
public static function FromToRotation(fromDirection: Vector3, toDirection: Vector3): Quaternion;
public static Quaternion FromToRotation(Vector3 fromDirection, Vector3 toDirection);

Parameters

Description

fromDirection から toDirection への回転を作成します。

通常、ワールド空間で Transform を回転させ、座標の 1 つ、例えば、y 座標をターゲットの方向 toDirection に向かせるために使用します。

	// Sets the rotation so that the transform's y-axis goes along the z-axis

transform.rotation = Quaternion.FromToRotation (Vector3.up, transform.forward);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { transform.rotation = Quaternion.FromToRotation(Vector3.up, transform.forward); } }