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# Quaternion.Euler

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public static function Euler(x: float, y: float, z: float): Quaternion;
public static Quaternion Euler(float x, float y, float z);

## Description

Z 座標を軸に z 度、X 座標を軸に x 度、Y 座標を軸に y 度 (順番はこのとおり) 回転する回転を返します。

`	// A rotation 30 degrees around the y-axis	var rotation = Quaternion.Euler(0, 30, 0);`
```using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour {
public Quaternion rotation = Quaternion.Euler(0, 30, 0);
}
```

public static function Euler(euler: Vector3): Quaternion;
public static Quaternion Euler(Vector3 euler);

## Description

Z 座標を軸に z 度、X 座標を軸に x 度、Y 座標を軸に y 度 (順番はこのとおり) 回転する回転を返します。

`	// A rotation 30 degrees around the y-axis	var rotation = Quaternion.Euler(Vector3(0, 30, 0));`
```using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour {
public Quaternion rotation = Quaternion.Euler(new Vector3(0, 30, 0));
}
```