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Quaternion.identity

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マニュアルに切り替える
public static var identity: Quaternion;
public static Quaternion identity;

Description

単位回転 (読み込みのみ可)

このクォータニオンは「回転していない」のと同じで、オブジェクトは完全にワールドか、親の軸にそろっています。

transform.rotation = Quaternion.identity;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { transform.rotation = Quaternion.identity; } }