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Quaternion.eulerAngles

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マニュアルに切り替える
public var eulerAngles: Vector3;
public Vector3 eulerAngles;

Description

回転をオイラー角の値で返します。

Z 座標を軸に euler.z 度、X 座標を軸に euler.x 度、Y 座標を軸に euler.y 度 (順番はこのとおり) 回転させる回転。

	// Create a rotation
	var rotation = Quaternion.identity;
	// Assign a rotation 30 degrees around the y axis
	rotation.eulerAngles = Vector3(0, 30, 0);
	// print the rotation around the y-axis
	print(rotation.eulerAngles.y);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Quaternion rotation = Quaternion.identity; void Example() { rotation.eulerAngles = new Vector3(0, 30, 0); print(rotation.eulerAngles.y); } }