Version: 5.4
public static Object CreateEmptyPrefab (string path);

説明

指定されたパスに空のプレハブを作成します

パスにプレハブがすでに存在する場合、すでにあるものは削除されて空のプレハブに置き換えられます。 プレハブへリファレンスを返します。

	// Creates a prefab from the selected GameObjects.
	// if the prefab already exists it asks if you want to replace it
	
	@MenuItem("Examples/Create Prefab From Selected")
	static function CreatePrefab() {
		var objs = Selection.gameObjects;

for (var go : GameObject in objs) { var localPath : String = "Assets/" + go.name + ".prefab"; if (AssetDatabase.LoadAssetAtPath(localPath, GameObject)) { if (EditorUtility.DisplayDialog("Are you sure?", "The prefab already exists. Do you want to overwrite it?", "Yes", "No")) CreateNew(go, localPath); } else CreateNew(go, localPath); } } @MenuItem("Examples/Create Prefab From Selected", true) static function ValidateCreatePrefab() { return Selection.activeGameObject != null; }

static function CreateNew(obj : GameObject, localPath : String) { var prefab : Object = PrefabUtility.CreateEmptyPrefab(localPath); PrefabUtility.ReplacePrefab(obj, prefab, ReplacePrefabOptions.ConnectToPrefab); }