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public static function GetMouseButtonUp(button: int): bool;
public static bool GetMouseButtonUp(int button);



マウスボタンを離したフレームの間だけ true を返します

You need to call this function from the Update function, since the state gets reset each frame. ユーザーがマウスボタンを押し、再度離すまで true を返しません。 ボタンの値は左ボタンは 0、右ボタンは 1、中ボタンは 2 になります

// Detects clicks from the mouse and prints a message
// depending on the click detected.

function Update() { if(Input.GetMouseButtonUp(0)) Debug.Log("Pressed left click."); if(Input.GetMouseButtonUp(1)) Debug.Log("Pressed right click."); if(Input.GetMouseButtonUp(2)) Debug.Log("Pressed middle click."); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetMouseButtonUp(0)) Debug.Log("Pressed left click."); if (Input.GetMouseButtonUp(1)) Debug.Log("Pressed right click."); if (Input.GetMouseButtonUp(2)) Debug.Log("Pressed middle click."); } }