label | Text Field の前に表示するオプションのラベル |
text | 編集するテキスト |
style | オプションの GUIStyle |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
string ユーザーによって入力されたテキスト
Text Field を作成します。
This works just like GUILayout.TextField, but correctly responds to select all, copy, paste etc. in the editor,
and it can have an optional label in front.
Changes the name of the selected GameObject.
// Automatically change the name of the selected object via a text field using UnityEditor; using UnityEngine;
public class EditorGUILayoutTextField : EditorWindow {
[MenuItem("Examples/GUILayout TextField")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUILayoutTextField)); window.Show(); } void OnGUI() { GUILayout.Label("Select an object in the hierarchy view"); if(Selection.activeGameObject) Selection.activeGameObject.name = EditorGUILayout.TextField("Object Name: ", Selection.activeGameObject.name); this.Repaint(); }
}