Version: 5.4
public static float FloatField (float value, params GUILayoutOption[] options);
public static float FloatField (float value, GUIStyle style, params GUILayoutOption[] options);
public static float FloatField (string label, float value, params GUILayoutOption[] options);
public static float FloatField (string label, float value, GUIStyle style, params GUILayoutOption[] options);
public static float FloatField (GUIContent label, float value, params GUILayoutOption[] options);
public static float FloatField (GUIContent label, float value, GUIStyle style, params GUILayoutOption[] options);

パラメーター

label Float Field の前に表示するオプションのラベル
value 編集する値
style オプションの GUIStyle
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

戻り値

float ユーザーによって設定された値

説明

float 値を入力するためのフィールドを作成します。


Multiply the scale of the selected GameObject.

    // Editor Script that multiplies the scale of the current selected GameObject 
    
    class EditorGUILayoutFloatField extends EditorWindow {
    
        var sizeMultiplier : float = 1;
        
        @MenuItem("Examples/Scale selected Object")
        static function Init() {
            var window = GetWindow(EditorGUILayoutFloatField);
            window.Show();
        }
        
        function OnGUI() {
            sizeMultiplier = EditorGUILayout.FloatField("Increase scale by:", sizeMultiplier);
            if(GUILayout.Button("Scale"))
                Selection.activeTransform.localScale = 
                    Selection.activeTransform.localScale * sizeMultiplier;
        }
    }