ゲームのフレームレートを設定します。
The default targetFrameRate
is a special value -1, which
indicates that the game should render at the platform's default frame rate. On
standalone platforms, the default frame rate is the maximum achievable frame rate.
On mobile platforms the default frame rate is less than the maximum achievable
frame rate due to need to conserve battery power. Typically on mobile platforms
the default frame rate is 30FPS.
Note that setting targetFrameRate
does not guarantee that frame rate. There can be fluctuations
due to platform specifics, or the game might not achieve the frame rate because the application
is using too much processing power.
If the vsync is set in Quality Settings, the target framerate is ignored, and the vblank interval is used instead.
The vBlankCount
property QualitySettings.vSyncCount can be used to limit the
framerate to half of the screen's refresh rate (eg, a 60hz screen can be limited to 30 fps by
setting vBlankCount to 2).
In the editor, targetFrameRate
affects only the Game window. It has no effect on other editor windows.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Awake() { Application.targetFrameRate = 200; } }
webplayer は 5.4 以降ではサポートされません。