続けてクリックした数
#pragma strict // Required when using Event data. public function OnPointerDown(eventData) { //Grab the number of consecutive clicks and assign it to an integer varible. var i = eventData.clickCount; //Display the click count. Debug.Log(i); }
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems;// Required when using Event data.
public class ExampleClass : MonoBehaviour, IPointerDownHandler { public void OnPointerDown (PointerEventData eventData) { //Grab the number of consecutive clicks and assign it to an integer varible. int i = eventData.clickCount; //Display the click count. Debug.Log (i); } }