言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

VersionControl.Provider.Resolve

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function Resolve(assets: AssetList, resolveMethod: ResolveMethod): Task;
public static Task Resolve(AssetList assets, ResolveMethod resolveMethod);
public static def Resolve(assets as AssetList, resolveMethod as ResolveMethod) as Task

Parameters

assets The list of asset to mark as resolved.
resolveMethod How the assets should be resolved.

Description

Start a task that will resolve conflicting assets in version control.

When conflicting assets appear you can resolve it by using your own copy or the incoming copy. A third way of resolving the conflict is by first Provider.Merge() the assets and the resolve using the merged asset. Use the resolveMethod to flag what should be used.