言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

VersionControl.Provider.IsOpenForEdit

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function IsOpenForEdit(asset: Asset): bool;
public static bool IsOpenForEdit(Asset asset);
public static def IsOpenForEdit(asset as Asset) as bool

Parameters

asset Asset to test.

Description

Returns true if an asset can be edited.

Version control systems like Perforce requieres that an asset is checked out before it can be edited, in that case this will test if the asset can be edited. Some version control systems support editing without checking out the asset in that case this will always return true.