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Vector2.operator -

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public static function operator -(a: Vector2, b: Vector2): Vector2;
public static Vector2 operator -(Vector2 a, Vector2 b);
public static def operator -(a as Vector2, b as Vector2) as Vector2

Description

別のベクトルと減算を行います

b から b の各成分を減算します。

	// prints (-2.0,0.0)
	print (Vector2(1,2) - Vector2(3,2));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        print(new Vector2(1, 2) - new Vector2(3, 2));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		print((Vector2(1, 2) - Vector2(3, 2)))

public static function operator -(a: Vector2): Vector2;
public static Vector2 operator -(Vector2 a);
public static def operator -(a as Vector2) as Vector2

Description

ベクトルを否定します(ベクトルに-1を乗算します)

各成分に-1を乗算した結果になります。

	// prints (-1.0,-2.0)
	print (-Vector2(1,2));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        print(-new Vector2(1, 2));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		print(-Vector2(1, 2))