数字とベクターで乗算します
a
で a
の各成分を乗算します
// make the vector twice longer: prints (2.0,4.0) print (Vector2(1,2) * 2.0);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { print(new Vector2(1, 2) * 2.0F); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: print((Vector2(1, 2) * 2.0F))
数字とベクターで乗算します
a
で a
の各成分を乗算します
// make the vector twice longer: prints (2.0,4.0) print (2.0 * Vector2(1,2));
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { print(2.0F * new Vector2(1, 2)); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: print((2.0F * Vector2(1, 2)))