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SphereCollider.radius

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public var radius: float;
public float radius;
public radius as float

Description

ローカルサイズでのコライダーの半径

球の半径はTransformのスケールによってスケールされます。

	collider.radius = 10;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        collider.radius = 10;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		collider.radius = 10