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Closeワールド座標での動きがどのくらい影響をもたらすかの設定を行います
The higher this value is, the more the cloth will move as a reaction to world space movement of the GameObject. Basically, this defines the air friction of the SkinnedCloth.
GetComponent(SkinnedCloth).worldVelocityScale = 0.5;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { GetComponent<SkinnedCloth>().worldVelocityScale = 0.5F; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: GetComponent[of SkinnedCloth]().worldVelocityScale = 0.5F