不変な密度と仮定してアタッチされたコライダをもとに質量を設定します
This is useful to set the mass to a value which scales with the size of the colliders.
rigidbody.SetDensity(1.5);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { rigidbody.SetDensity(1.5F); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: rigidbody.SetDensity(1.5F)