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Rigidbody.SetDensity

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public function SetDensity(density: float): void;
public void SetDensity(float density);
public def SetDensity(density as float) as void

Description

不変な密度と仮定してアタッチされたコライダをもとに質量を設定します

This is useful to set the mass to a value which scales with the size of the colliders.

	rigidbody.SetDensity(1.5);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        rigidbody.SetDensity(1.5F);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		rigidbody.SetDensity(1.5F)