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Rigidbody.useConeFriction

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public var useConeFriction: bool;
public bool useConeFriction;
public useConeFriction as bool

Description

Rigidbodyで摩擦円錐を使用するかどうか

This insures that all contacts involving the actor will use cone friction. This will however have a negative impact on performance. By default this is off and a much faster and almost as good approximation called pyramid friction method is used. In most cases it is recommended to leave this value off.

	rigidbody.useConeFriction = true;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        rigidbody.useConeFriction = true;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		rigidbody.useConeFriction = true