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CloseRigidbodyの角度
This is similar to setting transform.rotation, however the rotation will only be applied to the transform at the end of the physics step. If you want to continously move a rigidbody or kinematic rigidbody use MovePosition and MoveRotation instead.
function Start () { rigidbody.rotation = Quaternion.identity; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { rigidbody.rotation = Quaternion.identity; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: rigidbody.rotation = Quaternion.identity