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Rigidbody.inertiaTensorRotation

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public var inertiaTensorRotation: Quaternion;
public Quaternion inertiaTensorRotation;
public inertiaTensorRotation as Quaternion

Description

慣性テンソルの回転角度

If you don't set intertia tensor rotation from a script it will be calculated automatically from all colliders attached to the rigidbody.

	// Resets the inertia tensor to be the coordinate system of the transform

	rigidbody.inertiaTensorRotation = Quaternion.identity;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        rigidbody.inertiaTensorRotation = Quaternion.identity;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		rigidbody.inertiaTensorRotation = Quaternion.identity