言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

ParticleSystem.IsAlive

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function IsAlive(withChildren: bool = true): bool;
public bool IsAlive(bool withChildren = true);
public def IsAlive(withChildren as bool = true) as bool

Parameters

withChildren Check all child particle systems as well.

Returns

bool True if the particle system is still "alive", false if the particle system is done emitting particles and all particles are dead.

Description

パーティクルを放出している(生きている)かどうか。(またはそれ以上生成するか)

	// Auto destruct script that can be added to the root particle system
	// of a particle effect. It will destroy the gameobject and its children.
	
	using UnityEngine;

	public class AutoDestructParticleSystem : MonoBehaviour 
	{
		void LateUpdate () 
		{
			if (!particleSystem.IsAlive())
				Object.Destroy (this.gameObject);	
		}
	}