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ClosewithChildren | Check all child particle systems as well. |
bool True if the particle system is still "alive", false if the particle system is done emitting particles and all particles are dead.
パーティクルを放出している(生きている)かどうか。(またはそれ以上生成するか)
// Auto destruct script that can be added to the root particle system // of a particle effect. It will destroy the gameobject and its children. using UnityEngine; public class AutoDestructParticleSystem : MonoBehaviour { void LateUpdate () { if (!particleSystem.IsAlive()) Object.Destroy (this.gameObject); } }