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NetworkView.observed

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public var observed: Component;
public Component observed;
public observed as Component

Description

The component the network view is observing.

	// Print the names of the objects which have the view IDs given in the array

	function PrintNames(viewIDs : NetworkViewID[]) {
		for (var ID : NetworkViewID in viewIDs) {
			Debug.Log("Finding " + ID);
			var view : NetworkView = NetworkView.Find(ID);
			Debug.Log(view.observed.name);
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void PrintNames(NetworkViewID[] viewIDs) {
        foreach (NetworkViewID ID in viewIDs) {
            Debug.Log("Finding " + ID);
            NetworkView view = NetworkView.Find(ID);
            Debug.Log(view.observed.name);
        }
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def PrintNames(viewIDs as (NetworkViewID)) as void:
		for ID as NetworkViewID in viewIDs:
			Debug.Log(('Finding ' + ID))
			view as NetworkView = NetworkView.Find(ID)
			Debug.Log(view.observed.name)