Called on objects which have been network instantiated with Network.Instantiate.
This is useful for disabling or enabling components for objects which have been instantiated and their behavior depends on if they are locally or remotely owned. Note: The networkView attribute inside the NetworkMessageInfo is not used inside OnNetworkInstantiate.
function OnNetworkInstantiate (info : NetworkMessageInfo) { Debug.Log("New object instantiated by " + info.sender); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnNetworkInstantiate(NetworkMessageInfo info) { Debug.Log("New object instantiated by " + info.sender); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnNetworkInstantiate(info as NetworkMessageInfo) as void: Debug.Log(('New object instantiated by ' + info.sender))