言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

Network.OnNetworkInstantiate(NetworkMessageInfo)

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Called on objects which have been network instantiated with Network.Instantiate.

This is useful for disabling or enabling components for objects which have been instantiated and their behavior depends on if they are locally or remotely owned. Note: The networkView attribute inside the NetworkMessageInfo is not used inside OnNetworkInstantiate.

	function OnNetworkInstantiate (info : NetworkMessageInfo) {
		Debug.Log("New object instantiated by " + info.sender);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnNetworkInstantiate(NetworkMessageInfo info) {
        Debug.Log("New object instantiated by " + info.sender);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnNetworkInstantiate(info as NetworkMessageInfo) as void:
		Debug.Log(('New object instantiated by ' + info.sender))