言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

Network.OnFailedToConnect(NetworkConnectionError)

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Called on the client when a connection attempt fails for some reason.

The reason why it fails is passed in as a NetworkConnectionError enum.

	function OnFailedToConnect(error: NetworkConnectionError) {
		Debug.Log("Could not connect to server: "+ error);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnFailedToConnect(NetworkConnectionError error) {
        Debug.Log("Could not connect to server: " + error);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnFailedToConnect(error as NetworkConnectionError) as void:
		Debug.Log(('Could not connect to server: ' + error))