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CloseNetwork.InitializeServerが実行され完了した時にサーバー上で呼び出されます
function OnServerInitialized() { Debug.Log("Server initialized and ready"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnServerInitialized() { Debug.Log("Server initialized and ready"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnServerInitialized() as void: Debug.Log('Server initialized and ready')