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MonoBehaviour.OnServerInitialized()

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Description

Network.InitializeServerが実行され完了した時にサーバー上で呼び出されます

	function OnServerInitialized() {
		Debug.Log("Server initialized and ready");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnServerInitialized() {
        Debug.Log("Server initialized and ready");
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnServerInitialized() as void:
		Debug.Log('Server initialized and ready')