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MonoBehaviour.OnFailedToConnect(NetworkConnectionError)

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Description

接続試行が何らかの理由で失敗した時にクライアント上で呼び出されます

失敗した理由はNetworkConnectionErrorとして取得できます。

	function OnFailedToConnect(error : NetworkConnectionError) {
		Debug.Log("Could not connect to server: "+ error);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnFailedToConnect(NetworkConnectionError error) {
        Debug.Log("Could not connect to server: " + error);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnFailedToConnect(error as NetworkConnectionError) as void:
		Debug.Log(('Could not connect to server: ' + error))