サーバーとの接続が失われたか切断された時にクライアント上で呼び出されます
function OnDisconnectedFromServer (info : NetworkDisconnection) { Debug.Log("Disconnected from server: " + info); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnDisconnectedFromServer(NetworkDisconnection info) { Debug.Log("Disconnected from server: " + info); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnDisconnectedFromServer(info as NetworkDisconnection) as void: Debug.Log(('Disconnected from server: ' + info))