頂点からメッシュのバウンディングボリュームを再計算します
After modifying vertices you should call this function to ensure the bounding volume is correct. Assigning triangles will automatically Recalculate the bounding volume.
function Start () { var mesh : Mesh = GetComponent(MeshFilter).mesh; mesh.RecalculateBounds(); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Mesh mesh = GetComponent<MeshFilter>().mesh; mesh.RecalculateBounds(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: mesh as Mesh = GetComponent[of MeshFilter]().mesh mesh.RecalculateBounds()