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Mesh.Mesh

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public function Mesh()
public Mesh();
public def Mesh()

Description

空のメッシュを作成します

	// Create a new mesh and assign it to the mesh filter
	function Start () {
		var mesh : Mesh = new Mesh ();
		GetComponent(MeshFilter).mesh = mesh;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        Mesh mesh = new Mesh();
        GetComponent<MeshFilter>().mesh = mesh;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		mesh as Mesh = Mesh()
		GetComponent[of MeshFilter]().mesh = mesh