お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseConverts a layer mask value to an integer value.
// Casts a ray using the layer mask, // which can be modified in the inspector. var mask : LayerMask = -1; function Update () { if (Physics.Raycast (transform.position, transform.forward, 100, mask.value)) { Debug.Log("Hit something"); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public LayerMask mask = -1; void Update() { if (Physics.Raycast(transform.position, transform.forward, 100, mask.value)) Debug.Log("Hit something"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public mask as LayerMask = (-1) def Update() as void: if Physics.Raycast(transform.position, transform.forward, 100, mask.value): Debug.Log('Hit something')