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CloseImplicitly converts an integer to a LayerMask.
// Converts an integer to a layer and prints the layer name. var i : int = 0; var la : LayerMask; la = i; Debug.Log(LayerMask.LayerToName(la));
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public int i = 0; public LayerMask la; void Example() { la = i; Debug.Log(LayerMask.LayerToName(la)); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public i as int = 0 public la as LayerMask def Example() as void: la = i Debug.Log(LayerMask.LayerToName(la))