バネの振幅を軽減する力。
hingeJoint.spring.damper = 3;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { hingeJoint.spring.damper = 3; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: hingeJoint.spring.damper = 3