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See Also: AttachToCollider 関数
// Delete a collider that is attached to this transform's cloth // by searching for its name. var colliderName = "GameObject collider"; function Start() { var colliderToRemove : Collider = GameObject.Find(colliderName) as Collider; transform.GetComponent(InteractiveCloth).DetachFromCollider(colliderToRemove); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public string colliderName = "GameObject collider"; void Start() { Collider colliderToRemove = GameObject.Find(colliderName) as Collider; transform.GetComponent<InteractiveCloth>().DetachFromCollider(colliderToRemove); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public colliderName as string = 'GameObject collider' def Start() as void: colliderToRemove as Collider = (GameObject.Find(colliderName) as Collider) transform.GetComponent[of InteractiveCloth]().DetachFromCollider(colliderToRemove)