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InteractiveCloth.DetachFromCollider

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public function DetachFromCollider(collider: Collider): void;
public void DetachFromCollider(Collider collider);
public def DetachFromCollider(collider as Collider) as void

Description

布オブジェクトからコライダを切り離します

See Also: AttachToCollider 関数

	// Delete a collider that is attached to this transform's cloth
	// by searching for its name.

	var colliderName = "GameObject collider";
	function Start() {
		var colliderToRemove : Collider = GameObject.Find(colliderName) as Collider;
		transform.GetComponent(InteractiveCloth).DetachFromCollider(colliderToRemove);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public string colliderName = "GameObject collider";
    void Start() {
        Collider colliderToRemove = GameObject.Find(colliderName) as Collider;
        transform.GetComponent<InteractiveCloth>().DetachFromCollider(colliderToRemove);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public colliderName as string = 'GameObject collider'

	def Start() as void:
		colliderToRemove as Collider = (GameObject.Find(colliderName) as Collider)
		transform.GetComponent[of InteractiveCloth]().DetachFromCollider(colliderToRemove)