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HostData.playerLimit

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public var playerLimit: int;
public int playerLimit;
public playerLimit as int

Description

プレイヤーの最大数を返す

	// Requests info from the master server and prints
	// the gameType of each host

	function Start() {
		var hostData : HostData[] = MasterServer.PollHostList();
		for(var element : HostData in hostData) {
			Debug.Log(element.gameName + " max spots: " + element.playerLimit);
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        HostData[] hostData = MasterServer.PollHostList();
        foreach (HostData element in hostData) {
            Debug.Log(element.gameName + " max spots: " + element.playerLimit);
        }
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		hostData as (HostData) = MasterServer.PollHostList()
		for element as HostData in hostData:
			Debug.Log(((element.gameName + ' max spots: ') + element.playerLimit))