言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

HostData.passwordProtected

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var passwordProtected: bool;
public bool passwordProtected;
public passwordProtected as bool

Description

サーバーにパスワードが必要かを確認する

	// Requests info from the master server and prints
	// if each host requires password or not

	function Start() {
		var hostData : HostData[] = MasterServer.PollHostList();
		for(var element : HostData in hostData) {
			Debug.Log(element.gameName + " password protected: " + element.passwordProtected);
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        HostData[] hostData = MasterServer.PollHostList();
        foreach (HostData element in hostData) {
            Debug.Log(element.gameName + " password protected: " + element.passwordProtected);
        }
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		hostData as (HostData) = MasterServer.PollHostList()
		for element as HostData in hostData:
			Debug.Log(((element.gameName + ' password protected: ') + element.passwordProtected))