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HostData.gameName

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public var gameName: string;
public string gameName;
public gameName as string

Description

ゲーム名を返す

	// Requests info from the master server and prints
	// the game name of each host

	function Start() {
		var hostData : HostData[] = MasterServer.PollHostList();
		Debug.Log("Games found: ");
		for(var element : HostData in hostData) {
			Debug.Log(element.gameName);
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        HostData[] hostData = MasterServer.PollHostList();
        Debug.Log("Games found: ");
        foreach (HostData element in hostData) {
            Debug.Log(element.gameName);
        }
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		hostData as (HostData) = MasterServer.PollHostList()
		Debug.Log('Games found: ')
		for element as HostData in hostData:
			Debug.Log(element.gameName)