指定したキーおよび値でハッシュテーブルに要素を追加します
// Adds 2 elements to a hash table. var h : Hashtable; h = new Hashtable(); h.Add(1,"one"); h.Add(2,"two");
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Hashtable h; void Example() { h = new Hashtable(); h.Add(1, "one"); h.Add(2, "two"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public h as Hashtable def Example() as void: h = Hashtable() h.Add(1, 'one') h.Add(2, 'two')