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Gyroscope.attitude

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public var attitude: Quaternion;
public Quaternion attitude;
public attitude as Quaternion

Description

デバイスの傾き具合を返します

	// Rotate the object to match the device's orientation
	// in space.
	function Update () {
		transform.rotation = Input.gyro.attitude;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        transform.rotation = Input.gyro.attitude;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		transform.rotation = Input.gyro.attitude