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// Rotate the object to match the device's orientation // in space. function Update () { transform.rotation = Input.gyro.attitude; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Update() { transform.rotation = Input.gyro.attitude; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Update() as void: transform.rotation = Input.gyro.attitude